Controls:

- WASD to move

- Run into things to attack them

- Food is your HP

- Find the exit sign to advance to the next level

- Fullscreen button is in the bottom right corner

Just a modified version of the 2d Roguelike Tutorial on the Unity website. This version contains some new enemies, random room generation, and some other stuff I'm too lazy to list. But anyway, this is my first HTML build, so you know... Yay....

Hope you enjoy,

RickyDiculous

More information

Published 340 days ago
StatusReleased
PlatformsHTML5
Rating
(1)
AuthorRickyDiculous
Tags2D, Pixel Art, Roguelike, Turn-based

Download

Download
2D Roguelike.zip (41 MB)

Comments

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I have long for this. Thank you for sharing your codes, it gave me some more insight about the game. Anyway, I'm planning on expand the game, could you give me some tips on how you create new enemy animation and sprite ? Which software did you use to create 8bit effect for the sprite and how you did it?

Hi, thanks for looking into my game! As for your questions, creating animations and sprites can be done with any image editor (I used an online editor called piskel). In order to integrate these graphics into Unity, which is the program o used to make this game, I recommend you look at some tutorials on sprites and animations in Unity.

Thanks man, you're a legend. I've sent you an email.

Hi RickyDiculous, I love what you did with the game compared to the tutorial. I am new to using generic functions and was wondering if you could assist me on making the player attack the enemies as well? Thank you

Congrats, herculesking! You gave me my first comment! Thanks! Anyways, I have posted the Unity Project file (called "2D Roguelike.zip") on the game page. Take a look at the Player (Player.cs) script in the file. That is where you will find the code (with comments) for the player attacking enemies. If you have any other questions, feel free to shoot me an email at diculousricky@gmail.com (just make sure to say that you're from itch.io, or else I may mistake it for spam!).